Effectively Deploying Virtual Reality to Create Interactive and Engaging E-Learning Experiences

Effectively Deploying Virtual Reality to Create Interactive and Engaging E-Learning Experiences

VR applications, in particular, are expected to grow quickly in higher education. By 2021, 60 per cent of higher education institutions will be using the technology to gain a competitive advantage by differentiating their learning environments, making them more immersive, and increasing student learning and engagement. 

Several institutions are already embracing these transformative tools. For TAFE NSW for example VR is proving to be an important tool in creating innovative and engaging learning experiences for all students, regardless of how and when they choose to study.  Ahead of the Online & E-Learning summit 2019 we chat to Joe Millward, Innovation Manager at the TAFE NSW Digital Lab, who explores how VR is creating interactive and consistent experiences for all students. 


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